Common Mistakes with Rust Async
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At Qovery, we start to have our fair share of Async Rust and to say the least it is not without caveats. Let’s be honest, Async Rust is hard. It has many more rough edges than Sync Rust and requires a different mindset, but it solves a problem space well, that is hard to tackle otherwise. It allows safer network concurrency than C++ Boost.Asio and I would start this post by giving a big thanks to the Tokio team & ecosystem for the amazing work they provide to the community.

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Related Topics: Rust
1 comments
  • Rustの非同期コードのよくある間違い集。よくあるとはいいつつ内容は難しいので初っ端からマジかよってなると思う。