New glTF Extensions Raise the Bar on 3D Asset Visual Realism
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glTF extensions supporting refraction, color attenuation, and volumetric properties already shipping in industry-leading viewers and renderersBeaverton, OR – July 13, 2021 –Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the public release of the latest set of Physically Based Rendering (PBR) material extensions for the Khronos glTF™ 3D asset format. The new extensions enable material properties such as refraction, color attenuation, and volumetric properties to be used by diverse renderers from real-time rasterization to production-class path-tracing. glTF is a flexible, royalty-free asset format from Khronos designed for efficient run-time transmission and loading of 3D scenes and models on a wide variety of platforms including web browsers, mobile devices, PC desktops and the cloud. Leading rendering engines such as Babylon.js, Google’s Filament, and three.js already support some or all of the n…

khronos.org
Related Topics: WebGL
1 comments
  • glTFのPBR(物理ベースレンダリング)系拡張仕様の新版が登場します。これらはglTF PBR Nextと呼ばれています。今夜午前1時のWebGL+WebGPU Meetupで詳しい紹介がされるようです。
    https://www.khronos.org/events/webgl-webgpu-meetup

    ちなみに、少し前に登場したKHR_materials_clearcoatやKHR_materials_sheenなどがPBR Next Phase1とすると、今回の3つは表現の幅をさらに広げるPBR Next Phase2と言えるでしょう。glTFはますます様々な現実の素材の見た目を表現できるようになっています!