The Lobster Programming Language
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Lobster is a game programming language. Unlike other game making systems that focus on an engine/editor that happens to be able to call out to a scripting language, Lobster is a general purpose stand-alone programming language that comes with a built-in library suitable for making games and other graphical things. It is therefore not very suitable for non-programmers.It’s also meant to be portable (mostly courtesy of OpenGL/SDL/Freetype), allowing your games to be run on Windows, Mac OS X, iOS, Linux, and Android (in that order of maturity, currently).Lobster is Open Source (ZLIB license) and can be found on github. Online copy of the full documentation. Discuss things in the google+ community or like the Facebook page.FeaturesFeatures have been picked for their suitability in a game programming language, and in particular to make code terse, quick to write and refactor. It is meant to not hold you back to get an idea going quickly. It is quite the opposite of a robust enterprise lan…

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