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[Unity] UniRXでタッチイベント周りの処理
DRANK

タッチ系イベント ObservableEventTriggerをAddComponentして、そこからObservableを生やす。 var eventTrigger = this.gameObject.AddComponent<ObservableEventTrigger>(); // PointerDown eventTrigger.OnPointerDownAsObservable() .Subscribe(pointe...

qiita.com 7 years ago
Related Topics: 3D Programming
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https://qiita.com/tkyaji/items/a67bae1177d7a3da1a27
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